![]() Upon arrival, Adol and Dogi make quick friends, and enemies, in the capitol city. In past adventures, they’d met merchants from this trade-heavy island nation, and they decide to learn more about the place. In Ys SEVEN, which takes place about a year after the events of Ys VI, Adol (the red-haired guy) and Dogi (the blue-haired guy) decide to travel to the island of Altago. It allows you to compartmentalize sections of the world, conveniently adding or subtracting various deities or political powers as needed to create a new tale. A secluded region of a continent, or an island, is the appropriate setting for an Ys game. With these changes well-documented in the review, let’s take a quick look at the basic plot for Ys SEVEN before we move into judgment territory. Of course, when I’m talking about the size and scope, I don’t just mean “more enemies and more dungeons.” This also means a whole new inventory (and synthesis) system, special abilities that you assign to button combinations (R + any face button), and about ten times the amount of accessories as in previous Ys titles. Most people are quoting about 30 hours to finish I’d imagine even more time is required for harder difficulties. Rushing through the “Normal” difficulty level and skipping about half of the game’s 20 quests, the game sucked away 26 hours of my life. Ys VI is something like a 5 to 8 hour affair, and Oath in Felghana can be handily completed in about 10 hours. This is extremely important, as nearly half of the enemies in the game have a weakness to one weapon type, which means they’re nearly immune to the others.įinally, the scope of Ys SEVEN is ridiculously large compared to previous titles. Each of the other six characters does only one type of damage. In the end, Adol himself is able to do all three types of damage with different swords those who have played Ys VI may want to think of fire sword as blunt, water sword as slash, and lightning sword as pierce. And stab, or “pierce” damage, is performed with bows and other ranged attacks, as well as a special class of rapier-like swords. Slash damage is done with pretty much any bladed weapon. Bash, or “blunt” damage, is done with fists, hammers, and larger swords. Though each character wields their own weapon, these weapons are one of three classic combat types: bash/slash/stab. To avoid needless complexity, the weaponry is somewhat common. A total of seven playable characters make up the party (coincidence? I think not!). Adol’s party travels as a trio, with reserve members (as you gain them) available to switch out on-the-fly, unless you’re in a boss battle. Next, as mentioned earlier, Adol doesn’t play alone anymore. This takes some getting used to, but isn’t as unpalatable as I had worried. Now, Adol himself is a fully 3D creation. For the past decade, Ys titles had been using sprite-based models for characters and enemies, with full 3D only coming in to play for the environments. For starters, looking at the screenshots should show you that this game is fully 3D. Ys SEVEN is a game that, while holding on to many traditions of the series, tosses aside others to create a whole new experience. In case you remained as ignorant about this game as I did up to this point, allow me to fill you in. It was time to really take in the Ys SEVEN experience. I bought into this hope, and on August 17th, I got my copy of the game in the mail. Then my wonderful RPGFan colleague, Dennis, imported the game and told me that his experience was enough to assuage the fears of all mankind. The early promotional material they released wasn’t too thrilling: the character art was fugly and the music wasn’t really catching my attention. Ys SEVEN, Ys: The Oath in Felghana, and Ys I&II Chronicles would all come to the PSP, followed (potentially) by the Legend of Heroes: Sora no Kiseki trilogy. Then XSEED Games announced they’d made a pretty sweet deal with Falcom.
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